- Means Completed
- Means V.2 Release
- Aim offest
- Bullet firing
- Vault
- Idle stance
- Walk
- Sprint
- Landing
- Jump
- Fall + fall loop
- Roll over
- Heal
-
Weapon animations including Weapon holding, holstering, drawing Weapon
firing, Magazine drop, weapon cocking, 9 reload types unique for
weapons, two types of weapon recoil and switching weapons
-
Zombie animations including idle stance, walk, run and 3 attack types
- Crouch
- Climb animations
- Narrow passage (squeeze into tight places)
- Ladder climb
- Parachute jump
-
Animations for upcoming weapons (given in the weapons section)
-
Animations for new characters (given in the AI section)
-
Slope foot placement (seamless animation up to 20 degrees angle)
- 3 pistols
- 6 assault rifles
-
Guns stats are damage, magazine capacity, recoil, accuracy and firing
rate.
- 2 types of firing mode
- Shotguns
- Sniper (scoped long-range) weapon
- Melee weapons
- Grenade
- Molotov cocktail
- C4 explosives
- Decoy weapons
- Stun Grenade
- Rocket Launcher
- Grenade Launcher
- Flame thrower
- Crossbow
-
Zombie spawn system including spawned numbers, trigger points,
locations
- Zombie alertness system (visual and hearing)
- Animal companion (dog)
- Commands for companion
- Ally (armed adult human)
- New fast paced zombies
-
Boss Zombies: Ranged attack zombies + Explosive Zombies
- Enemy (armed human)
- Ally (armed young teenager) companion
- Main character cover systems
- Side cover shooting for main character
- Blinded cover shooting for main character
- New enemy type (human) takes cover
- Ally (Teenager) companion takes cover
- Streaming level
- Main menu and in-game menu are given
-
Save, autosave, load, exit to main menu and exiting the game.
-
Quest mode is set with 3 different quest type; elimination, locational
and item collection
- Extra chapters
-
Unlocking new chapters
* done but not assigned since new chapters are to be released
-
Streaming level update (assignable with any designated cut-scene)
-
Input enhance (keyboard, mouse and controller setting)
-
Ability to set button configurations for console gaming
- Driveable car
- Opening and closing car door (interact)
- Realistic entering animation
- Fuel system
- Refuelling system
- Speed odometer that is accurate
- Boxes
- 4 types of doors
- 7 drawers and cupboards
- HP booster
-
Enhancing main character interactions (current interactions)
- Parachute
- Stealth kill
- Crafting option
-
Interaction with companion (follow, stay, cover and patrol)
- Ladder
- Modular inventory design
-
Ability to examine, drop or using items in the inventory
- Crafting items placed in the inventory
- New backpacks with different capacities
- 50 Particle systems
- 2500 unique props
- Niagara system
- New props
- New objects used for crafting
- New particle systems
- New Niagara system components